PROBLEM STATEMENT

Reimagining e-commerce for

the next 100mn users in India

PROJECT TIMELINE

December 2023 - January 2024

ROLE

Sr. Product Designer, Visual Design

PROJECT TIMELINE

December 2023 - January 2024

ROLE

Sr. Product Designer, Visual Design

PROJECT TIMELINE

Jan 2020 - Jun 2020

ROLE

UX, Product Thinking, Visual Design

3x

Conversion increase

2X

Daily active users

53%

Repeat users

2GUD is a value-conscious marketplace, launched by Flipkart in 2019, with the vision of making the “bazaars of India”, digital. This translates to providing a great unbranded selection that you would typically find in local markets, at value.


I led the design strategy and execution of this project along with three designers. I did user research to unearth what our users need, conducted workshops to bring a shared understanding of the problem space, and called out the need to change our strategy.
Through the facilitation of design workshops, I played a pivotal role in enabling solution discovery and revamping our product. This project did not start with the intent of building an experience vision but evolved organically to a complete redesign of the platform.

The problem

The engagement & conversion rate were low

Description of the problem

After 6 months of launch, engagement and conversion were highly unsatisfactory. We saw good traffic on the platform but users were not engaged much and were not converting as buyers.

Why is the problem significant?

As the engagement and conversion rates were low, there was a dip in sales. As an e-commerce platform, the business team couldn’t get their monthly numbers right and it was important to address this problem and bring the engagement and conversion rates better.

Understanding the problem

In order to address the problem, the product team was seeking ideas on how to increase user engagement on the app. I proposed that we immerse ourselves in User Research to understand the shopping behaviour of our users – Specifically, I mentioned that we needed to understand what is it that makes people go to our competitor stores (AliExpress, Shein, Clubfactory, Wish).

This is a great starting point when you are in the discovery phase of a product. Because, ideally, if you want your product to replace one of your competitors – you need to understand what the competition is offering to the users, in the first place.

Home page

Home page

Cat navigation

Product details page

Understanding competition & user motivation

Primary Research

We interviewed users in the age group of 18-30 years. The interviewees were from Jeeves (a partner org. of Flipkart that takes care of customer support). We chose this group because we wanted to understand the motivations of people from different socio-economic backgrounds and also because of easier access.

While the user research team on Flipkart was conducting an in-depth study on the next 100 million users, we felt that it primarily covered people’s barriers to entry to online shopping and did not really talk about what makes them shop.

Empathy map

Thinks

Says

Does

💬 Looks at competitor’s products


💬 Keeps the product in cart and has a doubt to buy

Thinks

💬 E-Commerce is not safe


💬 Store shopping is better and gets the exact feel of the product

Feels

💬 I was expecting something better


💬 I did not get the same product as seen on the app

💬 Wants to wear stylish cloths at affordable budget


💬 These products are not for them

Synthesizing research

There are 3 types of goals that are relevant for designers & product makers.

🥅 Visceral goals
🥅 Behavioural goals
🥅 Reflective goals

I used this lens to look at the research findings to uncover the core needs of the users.

How the user

wants to feel

Experience Goals

(Visceral Goals)

Eg: I Feel bored. I want to get entertained etc.

What causes behaviour?

Needs/Wants/Goals

What the user

wants to do

End Goals

(Behavioural Goals)

Eg: I want to find crop tops.

Who the user

wants to be

Life Goals

(Reflective Goals)

Eg: I want people to appreciate when dressed up.

Core needs

Synthesizing the research enabled me to discover the core needs of people interacting with these various e-commerce stores.

The need to keep up with the times - #BeTrendy
The need to stand out from the crowd - #BeUnique
The need to become better - #BeBetter

If people were to engage with 2GUD, we have to address these core needs.

Ideation workshop

Building a shared understanding

Armed with the knowledge of our user’s needs and the barriers to entry for e-commerce in tier 2, 3 & 4 towns, it was important for all the key stakeholders to be on the same page in order for us to decide on what we should be doing.

I conducted a workshop in order to bring shared understanding among the various stakeholders in the team.

Creative Ideation

Having done the homework earlier, each of our sprints started with a How Might We statement. We focused on the following questions to be addressed as part of our workshops.

HMW enable our users to become trendy/unique/better as they interact with 2GUD?
HMW inculcate trust as they browse 2GUD?

The strategy

Influencer-based commerce

The idea from the design sprint was a stepping stone for formulating our strategy.

The concept was that we’d have a person talking about the product in the form of a video. This product could be something that is trendy/unique. This person would talk about how they’d use this product to style themselves better or do things in a better way.

The important aspect here is: People trust a person that they know or relate to, rather than a system. The person in the video would be an influencer, but who is known in the community. 2GUD would sample some selections and send them to make videos.

Our product team spent some time ideating on the supply side of things and had come up with a plan. The initial strategy was to find people who are already influencers on Tiktok and Instagram and use some of their content and combine it with our selection. Later, we would nurture people within the community to become influencers.

Our hypothesis

Influencer-based commerce works better than traditional e-commerce for the next 100mn users

The designs

While we would have influencer content that would showcase trendy selections - not every product would have a video associated with it and not every video would be watched. It was important to showcase the diverse selection that we have on 2GUD. So, selection discovery is definitely an important goal we had in mind when designing.

Video Commerce Home Page

The home page having a full screen video running with influencers along with product cards in reference to the video.

Home page

Search bar

Search bar for the user to explore their needs

Explore

Users can choose between their following influencers or explore new influencers

Full video

Full screen Video

for better engagement

Product cards

Product cards where the items will be displayed from the video played

Influencer profile

Profile icon for the user to discover from the influencer’s store

Home page

Product details inlay

Product details cards referenced in the influencer video on the homepage

Merchandising + Influencer Exploration Page

Users will also have a choice to explore the e-commerce format but the page will be integrated with an influencer angle.

Rewards Zone

Master widget

The master merchandising banner with an influencer integration

Influencer navigation

Top trending influencers where the users can browse via influencer channel

Influencer collection

Influencers show their suggestions and collection to showcase aspirational choice

Deal cards

A section to explore selections and deals

Budget shopping

A quick navigation to shop under every budget

Explore page

Influencer Store

A page for the influencers to showcase their collections, deals and suggestions.

Influencer store page

Influencer store page

Prototyping & testing

While our team was creating great designs, I proceeded to prototype the experience as close to the real thing as possible.

This prototype was used in all major presentations with stakeholders. I ensured that people experience this on their mobile phones, to experience the product as intended by the designers. I also created a detailed prototype for the team to use for usability testing sessions.

Impact and learnings

The revamp of the product was ready and we had our internal dogfooding with the Flipkart employees. This set of users found the strategy a very unique and interesting one. Some of them even gave the name “Social Commerce”. After the internal dogfooding, we ran an A/B test with the new influencer-led commerce and traditional e-commerce for five weeks. It was found that influencer-led commerce had a better engagement rate and the user spent more time on the app.

After three months of the launch, there was a significant increase in engagement and a nearly 3x increase in conversion.

Conversion rate

3x

Avg. time spent

18 mins