PROBLEM STATEMENT
Reduce the bounce rate &
increase repeat visits
PROJECT TIMELINE
December 2023 - January 2024
ROLE
Sr. Product Designer, Visual Design
PROJECT TIMELINE
December 2023 - January 2024
ROLE
Sr. Product Designer, Visual Design
PROJECT TIMELINE
Aug 2022 - Oct 2022
ROLE
UX, Product Thinking, Visual Design
3x
Conversion increase
18%
Bounce rate reduction
43%
Repeat users
SuperCoins is a first-of-its-kind rewards ecosystem designed to benefit millions of Flipkart customers. Users will be rewarded for every purchase, with a larger variety of rewards partners to choose from, and it will all be managed on one platform.
I was assigned to lead the design strategy and execution of this project. I completely redesigned the structure of the SuperCoin home page and rewards page. I played a pivotal role in product thinking, wireframing, user experience and visual design for this initiative.
Sneak-peek
The problem
The category page observed a 52% bounce rate
and there were insufficient repeat visits
Description of the problem
The business team saw a 52% bounce rate on the SuperCoin category page. It was also noticed that there weren’t enough repeat visitors. To increase customer engagement and build long-term customer loyalty the platform needed more repeat users who could make more purchases.
Why is the problem significant?
High bounce rates can severely damage the business. Since the bounce rate is high a large number of prospective customers are leaving without ever getting close to converting. The average bounce rate in the e-commerce industry is between 25% to 40%. Therefore it is really necessary to address this problem.
Understanding the problem
User interview
The research team conducted 10 interviews who were SuperCoin users. I participated in the user research and I found out that the user needs are different from what we cater to them. Even though this was a reward system where the user are rewarded with offers for their purchase, they wanted to explore this more in an easy way.
What was the users' feedback?
“I don’t have enough points to redeem any rewards”
“Page is too boring”
“It's taking too much time to find a reward”
“Couldn’t find the right rewards”
Why the existing experience didn't work?
In 2021, Flipkart chose to prioritize its reward program, stimulating customers to engage in more transactions, augment customer fidelity, and foster repeat patronage. The SuperCoin segment, introduced in 2019, hasn't had much revamping since its genesis aside from isolated refreshes. I unequivocally advocated for a comprehensive update of this segment along with a transformation in its reorganization and wireframing.
SuperCoin Zone
SuperCoin Zone
Rewards Zone
Finding solutions
I collated all the research findings, gained insights and went in to figuring out the hypothesis and user stories.
Hypothesis on shortcomings of current experience
📨 Users should receive relevant rewards based on their coin balance
🤔 The user should have the option to use the coins for their next purchase
🤩 The rewards page should bring excitement factor to the user to redeem a reward
🔎 The user should discover the rewards without any hassle finding one
💥 Need to give exclusive discounts to the user
What our user needs?
I broke down the insights and hypothesis to user stories for this initiative and figured out how this can help our users to solve the problem.
User story
Personalisation
Rewards based on coin balance
Filtered brands as per category
User education
How to earn?
How to redeem?
Different rewards
Navigation
How to earn?
How to redeem?
Different rewards
User information
Coin balance info
Upcoming coins
Coin expiry info
Transaction info
The strategy
The product team was seeking ideas and we had some amazing sprint sessions. I called out for major changes and had a shared understanding among the stakeholders before executing these strategies. The idea was to give a new look to the page and show relevant offers to the user via these four ways.
Merchandising SuperCoin
The SuperCoin zone is to be redesigned like a merchandise store which will give the feel of shopping rather than redeeming rewards.
Cohort targetting
We created three cohorts for the SuperCoin zone that is < 500 coins, 500 to 1000 coins and > 1000 coins. With the experience, they will see only the rewards as per balance.
Coins + Cash
If the user didn’t have enough coins we wanted them to redeem the rewards through their earned coins plus cash/payment for their remaining amount.
Grouping reward cards
The reward cards to be redesigned and grouped as per categories like entertainment, food, shopping, medical, etc.
The designs
With the strategies put in place, I started to design the new SuperCoin zone and rewards page. I tried out multiple layouts, cards, wireframes and experiences but found these iterations perfect for the platform and the user.
Onboarding screens
Since the category has got a redesign and restructure, I introduced first-time user education on the SuperCoin zone educating where they can find info about coins, rewards, savings and navigation.
SuperCoin Zone
Merchandising SuperCoin Zone
I created new banners and widgets for the category page to give a store feel. Banners like master head, category navigation and sections like user and earn were designed. There are navigation points to rewards, redeemed rewards and coin info in the header.
Home Page Widget
Introduction of the hero widget with 3 refreshes per week to give info to the user on major rewards and exclusive discounts
Popular rewards
A section where the top redeemed rewards are showcased which will help the user for quick decision making
Cash + Coins
The user can purchase products with the coins they have and additionally pai just ₹1
Earn coins from videos
Users can also earn coins when they watch videos on the platform. This is an integration of engagement which exists in another category
Navigation widgets
Introduction of a comprehensive set of navigation icons encompassing all constructs offered by SuperCoin
Exclusive coupons
Personalised coupons for the user to purchase using coins. This will give the user extra discounts on their next purchase
Earn Coins from Games
Users can earn coins when they play games on the platform. This is an integration of engagement which exists in another category
SuperCoin Zone
Coin-based cohort targeting
Three different experiences have been designed for three different cohorts of users. The rewards will be showcased as per the coin balance the user has. This will display relevant rewards to the user and they will not see rewards unrelated to them on the first go. They can still purchase a higher range of rewards from the rewards store from the cash and coins option.
< 500 Coins User
500 - 1000 Coins User
> 1000 Coins User
Cash + Coins
This particular feature will help the user to use their coins without expiring though they will have fewer coins. They can pay the remaining price of the reward through cash. The design will consist of a CTA with Coins + the Price of what they need to pay.
Cash + Coins
Price is shown along with coin details to purchase the reward
Coin info
Information on
coin balance
SuperCoin Zone
Grouping reward cards
The rewards cards are redesigned from a single card to 4x4 cards in one scroll. This design can show multiple rewards to the user in a single scroll helping them to discover rewards in an easy go. The page also has a deal of the day section for an exclusive reward for the user.
Rewards Zone
Combined reward cards
Reward cards redesigned section wise so the user can view multiple rewards in a single scroll
Deal of the day
New reward deals everyday for exclusivity
The rewards cards are clubbed together category-wise. This will help the user to identity the type of category they want to redeem quickly. Categories like entertainment, food, and shopping are clubbed together for easy picking.
Entertainment Rewards
Shopping Rewards
Food Rewards
Impact and learnings
The overall impact of this project was positive. The exclusive coupons and cash + coins were instrumental in engaging the user. More than 25% of the overall clicks on SuperCoin Zone originated from category navigation tabs and home page widget banners contributed 15.74% of the clicks.
33.6% of users scrolled to the end of the page while 77.8% of the users scrolled to the middle of the page thus reducing the overall bounce rate to 34%. These changes also brought conversion increase by 3x.
Drop in Bounce rate
18%
Repeat visits
43%
Hero banner CTR
15.74%
View other projects from Flipkart
Reducing the returns rate
A project that provided significant insights into user perceptions of refurbished items
Reimagining e-commerce
A product that organically had a complete redesign that was built with a new vision
Designing a video app
One of my first UX project where I majorly worked on the widgets and user interface